Back then I was completely unaware of how television worked as a business, and while I still am unaware of a lot, thanks to sites like TVByTheNumbers and various articles I read since then, I am more aware that getting a television show onto TV isn't as simple as writing a script and pitching it to the right people. I learned that a show doesn't stay on television because the writers have stories to tell, and not even always because the ratings are good, but because of other factors, like the cost of the show, or in the case of cartoons, how well the merchandise sells. Of course that's not counting the massive legal hurdles one would have to go through to get SquareEnix to sign off on it.
Looking back on it now, I realized that while I liked the idea of having the series as a real show and being the executive producer, the goal was slightly more realistic than sprouting wings and flying. Furthermore, even as the executive producer, I would not have ultimate say, as there are standards I would have to adhere to. Everyone has a boss, and I now realize that television shows aren't just ensemble pieces that the actors, writers, directors, and crew put together, but are vehicles that networks use to lure advertisers who pay for the networks' existence. While I might not have necessarily believed it, I wish someone would have told me this in my younger days, not that my dreams sucked but why they sucked. I could have learned something instead of despairing and not knowing why.