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Another Silly, Short Post.

Apr. 22nd, 2008 | 09:57 am

Destiny of the Wind? Or Duty of the Wind?

What is the difference between Destiny and Duty?

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Comments {6}

evil_kieben

from: evil_kieben
date: Apr. 22nd, 2008 05:08 pm (UTC)
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We should start with the difference between Fate and Destiny.

Thinking of life as the proverbial road, sometimes there are forks in the road where you can choose which way to go. Once you've picked a road, whatever happens to you on that road is Fate. Thus Fate can be averted.

The tricky thing about Destiny is that all roads lead to the same destination. That is the root word of course. Destiny cannot be averted.

Duty is an implied responsibility, whether the responsibility be given by yourself or those around you. You may be Fated to fulfill a given Duty, but that does not mean that you will fulfill it. If it is your Destiny to fulfill a Duty, though, there's no way out of it. Tough luck.

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Nangbaby

Oh, Kieben!

from: nangbaby
date: Apr. 22nd, 2008 10:05 pm (UTC)
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I knew if I wrote something that makes no sense, you'd show up and make sense out of it.

How have you been?

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Re: Oh, Kieben!

from: No Name Person
date: Apr. 22nd, 2008 10:19 pm (UTC)
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I'm back in Ohio for the time being. My ex asked me to come back and try again so I figured why not. It's been rocky and I'm not really happy but them's the breaks I guess.

Have you ever heard of a program called RPG Maker? It allows you to create 2D RPGs in the style of the old SNES games. It comes with default sprites and monsters and such, and uses a system of "switches" which are basically just a series of if-then statements.

I bring this up because I'm in the same boat as far as stories floating around in my head with no outlet. I've been working on an RPG Maker story for like the past 6 years now, spanning three different versions of the program, and I'm still only about 2% done. At present I don't even expect to get anything done with it at all because the atmosphere here just isn't conducive to writing. I need solitude which I simply don't have anymore.

Anyway, with some simple cut/paste and pallette swaps, you can even take the default character sprites and make original characters of your own. If nothing else it's a fun way to waste time.

My, but you've been posting a lot lately.

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evil_kieben

Re: Oh, Kieben!

from: evil_kieben
date: Apr. 22nd, 2008 10:19 pm (UTC)
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bah

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Nangbaby

I know, I've had login issues too...

from: nangbaby
date: Apr. 23rd, 2008 12:35 am (UTC)
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I've been posting a lot of the same thing lately, so you didn't miss much except for me saying that I don't think it's right for people to beg over the Internet for trivial stuff. And, oh yeah, one of my old enemies (you know, those people who everyone say I'm paranoid for mentioning and haven't spoken to for years) resurfaced and all of a sudden, a video I had on YouTube was mysteriously removed for being inappropriate.

As far as RPG Maker is concerned, I never used it because of two reasons.

1. I heard it's rather tedious to get the look and customizations you want.
2. My ideas suck.

So I decide to give up. Anything I do successfully create will be destroyed before anyone has as chance to see it.

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This kind of is on the topic........

from: No Name Person
date: Apr. 27th, 2008 10:49 pm (UTC)
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http://www.destructoid.com/ten-golden-rules-of-japanese-rpgs-73057.phtml

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